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(Dubner’s comparison of his Hi-Lo strategy and Thorp’s ten-count strategy. The image is taken from a photocopy of nine apparent slides most likely presented at the panel discussion on “Computers Applied to Games of Skill and Chance” at the 1963...)
 
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Latest revision as of 12:46, 30 November 2017

Dubner’s comparison of his Hi-Lo strategy and Thorp’s ten-count strategy. The image is taken from a photocopy of nine apparent slides most likely presented at the panel discussion on “Computers Applied to Games of Skill and Chance” at the 1963 Fall Joint Computer Conference. Little doubt remains that these materials, either as slides and/or as handouts, were in fact presented at the panel discussion. This provides the results of the only known rigorous comparison of the two strategies. Thorp, on page 94 of the 1966 revised edition of Beat the Dealer, opines that the two strategies are of “comparable power.” Dubner’s analysis shows that the Hi-Lo is superior. The “Figure of Merit” is defined in Figure 2. (Courtesy of Dubner family)

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current12:46, 30 November 2017Thumbnail for version as of 12:46, 30 November 20171,180 × 903 (126 KB)Drlesmgolden (talk | contribs)Dubner’s comparison of his Hi-Lo strategy and Thorp’s ten-count strategy. The image is taken from a photocopy of nine apparent slides most likely presented at the panel discussion on “Computers Applied to Games of Skill and Chance” at the 1963...

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